Standard Portscript TemplatesΒΆ
#!/bin/bash
XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share}
if [ -d "/opt/system/Tools/PortMaster/" ]; then
controlfolder="/opt/system/Tools/PortMaster"
elif [ -d "/opt/tools/PortMaster/" ]; then
controlfolder="/opt/tools/PortMaster"
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then
controlfolder="$XDG_DATA_HOME/PortMaster"
else
controlfolder="/roms/ports/PortMaster"
fi
source $controlfolder/control.txt
[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt"
get_controls
GAMEDIR=/$directory/ports/portfolder/
CONFDIR="$GAMEDIR/conf/"
mkdir -p "$GAMEDIR/conf"
cd $GAMEDIR
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1
export XDG_DATA_HOME="$CONFDIR"
export LD_LIBRARY_PATH="$GAMEDIR/libs.${DEVICE_ARCH}:$LD_LIBRARY_PATH"
export SDL_GAMECONTROLLERCONFIG="$sdl_controllerconfig"
bind_directories ~/.portfolder $GAMEDIR/conf/.portfolder
$GPTOKEYB "portexecutable.${DEVICE_ARCH}" -c "./portname.gptk.$ANALOGSTICKS" &
pm_platform_helper "$GAMEDIR/portexecutable.${DEVICE_ARCH}"
./portexecutable.${DEVICE_ARCH}
pm_finish
#!/bin/bash
XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share}
if [ -d "/opt/system/Tools/PortMaster/" ]; then
controlfolder="/opt/system/Tools/PortMaster"
elif [ -d "/opt/tools/PortMaster/" ]; then
controlfolder="/opt/tools/PortMaster"
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then
controlfolder="$XDG_DATA_HOME/PortMaster"
else
controlfolder="/roms/ports/PortMaster"
fi
source $controlfolder/control.txt
[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt"
get_controls
GAMEDIR=/$directory/ports/portfolder/
CONFDIR="$GAMEDIR/conf/"
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1
mkdir -p "$GAMEDIR/conf"
cd $GAMEDIR
runtime="frt_3.2.3"
if [ ! -f "$controlfolder/libs/${runtime}.squashfs" ]; then
# Check for runtime if not downloaded via PM
if [ ! -f "$controlfolder/harbourmaster" ]; then
pm_message "This port requires the latest PortMaster to run, please go to https://portmaster.games/ for more info."
sleep 5
exit 1
fi
$ESUDO $controlfolder/harbourmaster --quiet --no-check runtime_check "${runtime}.squashfs"
fi
# Set the XDG environment variables for config & savefiles
export XDG_DATA_HOME="$CONFDIR"
export SDL_GAMECONTROLLERCONFIG="$sdl_controllerconfig"
# If XDG Path does not work
# Use _directories to reroute that to a location within the ports folder.
bind_directories ~/.portfolder $GAMEDIR/conf/.portfolder
# Setup Godot
godot_dir="$HOME/godot"
godot_file="$controlfolder/libs/${runtime}.squashfs"
$ESUDO mkdir -p "$godot_dir"
$ESUDO umount "$godot_file" || true
$ESUDO mount "$godot_file" "$godot_dir"
PATH="$godot_dir:$PATH"
# By default FRT sets Select as a Force Quit Hotkey, with this we disable that.
export FRT_NO_EXIT_SHORTCUTS=FRT_NO_EXIT_SHORTCUTS
$GPTOKEYB "$runtime" -c "./godot.gptk" &
pm_platform_helper "$godot_dir/$runtime"
"$runtime" $GODOT_OPTS --main-pack "gamename.pck"
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "$godot_dir"
fi
pm_finish
#!/bin/bash
XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share}
if [ -d "/opt/system/Tools/PortMaster/" ]; then
controlfolder="/opt/system/Tools/PortMaster"
elif [ -d "/opt/tools/PortMaster/" ]; then
controlfolder="/opt/tools/PortMaster"
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then
controlfolder="$XDG_DATA_HOME/PortMaster"
else
controlfolder="/roms/ports/PortMaster"
fi
source $controlfolder/control.txt
[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt"
get_controls
GAMEDIR=/$directory/ports/portfolder
CONFDIR="$GAMEDIR/conf/"
mkdir -p "$GAMEDIR/conf"
cd $GAMEDIR
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1
# Set the XDG environment variables for config & savefiles
export XDG_DATA_HOME="$CONFDIR"
# If XDG Path does not work
# Use bind_directories to reroute that to a location within the ports folder.
bind_directories ~/.portfolder $GAMEDIR/conf/.portfolder
export LD_LIBRARY_PATH="$GAMEDIR/libs.${DEVICE_ARCH}:$LD_LIBRARY_PATH"
export SDL_GAMECONTROLLERCONFIG="$sdl_controllerconfig"
source $controlfolder/runtimes/"love_11.5"/love.txt
# Run the love runtime
$GPTOKEYB "$LOVE_GPTK" &
pm_platform_helper "$LOVE_BINARY"
$LOVE_RUN "$GAMEDIR/lovegame"
pm_finish
#!/bin/bash
XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share}
if [ -d "/opt/system/Tools/PortMaster/" ]; then
controlfolder="/opt/system/Tools/PortMaster"
elif [ -d "/opt/tools/PortMaster/" ]; then
controlfolder="/opt/tools/PortMaster"
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then
controlfolder="$XDG_DATA_HOME/PortMaster"
else
controlfolder="/roms/ports/PortMaster"
fi
export controlfolder
source $controlfolder/control.txt
export PORT_32BIT="Y" # If using a 32 bit port
[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt"
get_controls
GAMEDIR=/$directory/ports/portfolder/
cd $GAMEDIR
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1
export LD_LIBRARY_PATH="$GAMEDIR/libs.${DEVICE_ARCH}:$LD_LIBRARY_PATH"
export GMLOADER_DEPTH_DISABLE=1
export GMLOADER_SAVEDIR="$GAMEDIR/gamedata/"
export GMLOADER_PLATFORM="os_linux"
export SDL_GAMECONTROLLERCONFIG="$sdl_controllerconfig"
$ESUDO chmod +x "$GAMEDIR/gmloader"
# if no .gptk file is used use $GPTOKEYB "gmloader" &
$GPTOKEYB "gmloader" -c ./controls.gptk &
pm_platform_helper "gmloader"
./gmloader donor.apk
pm_finish
#!/bin/bash
XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share}
if [ -d "/opt/system/Tools/PortMaster/" ]; then
controlfolder="/opt/system/Tools/PortMaster"
elif [ -d "/opt/tools/PortMaster/" ]; then
controlfolder="/opt/tools/PortMaster"
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then
controlfolder="$XDG_DATA_HOME/PortMaster"
else
controlfolder="/roms/ports/PortMaster"
fi
source $controlfolder/control.txt
[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt"
get_controls
GAMEDIR=/$directory/ports/portfolder/
CONFDIR="$GAMEDIR/conf"
PYXEL_PKG="gamename.pyxapp"
cd "${GAMEDIR}"
> "${GAMEDIR}/log.txt" && exec > >(tee "${GAMEDIR}/log.txt") 2>&1
mkdir -p "$GAMEDIR/conf"
bind_directories "$HOME/.config/.pyxel/gamename" "$CONFDIR"
# note: replace gamename with the appropriate value for the game
# Load Pyxel runtime
runtime="pyxel_2.2.8_python_3.11"
export pyxel_dir="$HOME/pyxel"
mkdir -p "${pyxel_dir}"
if [ ! -f "$controlfolder/libs/${runtime}.squashfs" ]; then
# Check for runtime if not downloaded via PM
if [ ! -f "$controlfolder/harbourmaster" ]; then
pm_message "This port requires the latest PortMaster to run, please go to https://portmaster.games/ for more info."
sleep 5
exit 1
fi
$ESUDO $controlfolder/harbourmaster --quiet --no-check runtime_check "${runtime}.squashfs"
fi
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${pyxel_dir}"
fi
$ESUDO mount "$controlfolder/libs/${runtime}.squashfs" "${pyxel_dir}"
export SDL_GAMECONTROLLERCONFIG="$sdl_controllerconfig"
$GPTOKEYB "pyxel" &
pm_platform_helper "${pyxel_dir}/bin/pyxel"
# Enable Pyxel virtual env
source "${pyxel_dir}/bin/activate"
export PYTHONHOME="${pyxel_dir}"
export PYTHONPYCACHEPREFIX="${GAMEDIR}/${runtime}.cache"
# play the pyxel package stored in gamedata
"${pyxel_dir}/bin/pyxel" play "${GAMEDIR}/gamedata/${PYXEL_PKG}"
# Alternatively, run a python script file
# "${pyxel_dir}/bin/pyxel" run gamedata/main.py
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${pyxel_dir}"
fi
pm_finish
Westonpack Portscript TemplatesΒΆ
#!/bin/bash
# PortMaster preamble
XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share}
if [ -d "/opt/system/Tools/PortMaster/" ]; then
controlfolder="/opt/system/Tools/PortMaster"
elif [ -d "/opt/tools/PortMaster/" ]; then
controlfolder="/opt/tools/PortMaster"
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then
controlfolder="$XDG_DATA_HOME/PortMaster"
else
controlfolder="/roms/ports/PortMaster"
fi
source $controlfolder/control.txt
[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt"
get_controls
# Adjust these to your paths and desired godot version
GAMEDIR=/$directory/ports/your_port_folder
godot_runtime="godot_4.2.2"
godot_executable="godot422.$DEVICE_ARCH"
pck_filename="YourGame.pck"
gptk_filename="YourControls.gptk"
# Logging
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1
# Create directory for save files
CONFDIR="$GAMEDIR/conf/"
$ESUDO mkdir -p "${CONFDIR}"
# Mount Weston runtime
weston_dir=/tmp/weston
$ESUDO mkdir -p "${weston_dir}"
weston_runtime="weston_pkg_0.2"
if [ ! -f "$controlfolder/libs/${weston_runtime}.squashfs" ]; then
if [ ! -f "$controlfolder/harbourmaster" ]; then
pm_message "This port requires the latest PortMaster to run, please go to https://portmaster.games/ for more info."
sleep 5
exit 1
fi
$ESUDO $controlfolder/harbourmaster --quiet --no-check runtime_check "${weston_runtime}.squashfs"
fi
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
fi
$ESUDO mount "$controlfolder/libs/${weston_runtime}.squashfs" "${weston_dir}"
# Mount Godot runtime
godot_dir=/tmp/godot
$ESUDO mkdir -p "${godot_dir}"
if [ ! -f "$controlfolder/libs/${godot_runtime}.squashfs" ]; then
if [ ! -f "$controlfolder/harbourmaster" ]; then
pm_message "This port requires the latest PortMaster to run, please go to https://portmaster.games/ for more info."
sleep 5
exit 1
fi
$ESUDO $controlfolder/harbourmaster --quiet --no-check runtime_check "${godot_runtime}.squashfs"
fi
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${godot_dir}"
fi
$ESUDO mount "$controlfolder/libs/${godot_runtime}.squashfs" "${godot_dir}"
cd $GAMEDIR
$GPTOKEYB "$godot_executable" -c "$GAMEDIR/$gptk_filename" &
# Start Westonpack and Godot
# Put CRUSTY_SHOW_CURSOR=1 after "env" if you need a mouse cursor
$ESUDO env $weston_dir/westonwrap.sh headless noop kiosk crusty_x11egl \
XDG_DATA_HOME=$CONFDIR $godot_dir/$godot_executable \
--resolution ${DISPLAY_WIDTH}x${DISPLAY_HEIGHT} -f \
--rendering-driver opengl3_es --audio-driver ALSA --main-pack $GAMEDIR/$pck_filename
#Clean up after ourselves
$ESUDO $weston_dir/westonwrap.sh cleanup
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
$ESUDO umount "${godot_dir}"
fi
pm_finish
No GL, pure Xlib:
#!/bin/bash
# PortMaster preamble
XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share}
if [ -d "/opt/system/Tools/PortMaster/" ]; then
controlfolder="/opt/system/Tools/PortMaster"
elif [ -d "/opt/tools/PortMaster/" ]; then
controlfolder="/opt/tools/PortMaster"
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then
controlfolder="$XDG_DATA_HOME/PortMaster"
else
controlfolder="/roms/ports/PortMaster"
fi
source $controlfolder/control.txt
get_controls
# Adjust these to your paths and desired java version
GAMEDIR=/$directory/ports/your_port_folder
java_runtime="zulu17.54.21-ca-jre17.0.13-linux"
jar_filename="YourGame.jar"
gptk_filename="YourControls.gptk"
# Logging
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1
# Create directory for save files
CONFDIR="$GAMEDIR/conf/"
$ESUDO mkdir -p "${CONFDIR}"
# Mount Weston runtime
weston_dir=/tmp/weston
$ESUDO mkdir -p "${weston_dir}"
weston_runtime="weston_pkg_0.2"
if [ ! -f "$controlfolder/libs/${weston_runtime}.squashfs" ]; then
if [ ! -f "$controlfolder/harbourmaster" ]; then
pm_message "This port requires the latest PortMaster to run, please go to https://portmaster.games/ for more info."
sleep 5
exit 1
fi
$ESUDO $controlfolder/harbourmaster --quiet --no-check runtime_check "${weston_runtime}.squashfs"
fi
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
fi
$ESUDO mount "$controlfolder/libs/${weston_runtime}.squashfs" "${weston_dir}"
# Mount Java runtime
export JAVA_HOME="/tmp/javaruntime/"
$ESUDO mkdir -p "${JAVA_HOME}"
if [ ! -f "$controlfolder/libs/${java_runtime}.squashfs" ]; then
if [ ! -f "$controlfolder/harbourmaster" ]; then
pm_message "This port requires the latest PortMaster to run, please go to https://portmaster.games/ for more info."
sleep 5
exit 1
fi
$ESUDO $controlfolder/harbourmaster --quiet --no-check runtime_check "${java_runtime}.squashfs"
fi
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${JAVA_HOME}"
fi
$ESUDO mount "$controlfolder/libs/${java_runtime}.squashfs" "${JAVA_HOME}"
export PATH="$JAVA_HOME/bin:$PATH"
cd $GAMEDIR
$GPTOKEYB "java" -c "$GAMEDIR/$gptk_filename" &
# Start Westonpack and Java
$ESUDO env $weston_dir/westonwrap.sh drm gl kiosk system \
PATH="$PATH" JAVA_HOME="$JAVA_HOME" XDG_DATA_HOME="$GAMEDIR" WAYLAND_DISPLAY= \
java -jar $GAMEDIR/$jar_filename
#Clean up after ourselves
$ESUDO $weston_dir/westonwrap.sh cleanup
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
$ESUDO umount "${JAVA_HOME}"
fi
pm_finish
OpenGL 2.1, through Mesapack/VirGL:
#!/bin/bash
# PortMaster preamble
XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share}
if [ -d "/opt/system/Tools/PortMaster/" ]; then
controlfolder="/opt/system/Tools/PortMaster"
elif [ -d "/opt/tools/PortMaster/" ]; then
controlfolder="/opt/tools/PortMaster"
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then
controlfolder="$XDG_DATA_HOME/PortMaster"
else
controlfolder="/roms/ports/PortMaster"
fi
source $controlfolder/control.txt
get_controls
# Adjust these to your paths and desired java version
GAMEDIR=/$directory/ports/your_port_folder
java_runtime="zulu17.54.21-ca-jre17.0.13-linux"
jar_filename="YourGame.jar"
gptk_filename="YourControls.gptk"
# Logging
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1
# Create directory for save files
CONFDIR="$GAMEDIR/conf/"
$ESUDO mkdir -p "${CONFDIR}"
# Mount Weston runtime
weston_dir=/tmp/weston
$ESUDO mkdir -p "${weston_dir}"
weston_runtime="weston_pkg_0.2"
if [ ! -f "$controlfolder/libs/${weston_runtime}.squashfs" ]; then
if [ ! -f "$controlfolder/harbourmaster" ]; then
pm_message "This port requires the latest PortMaster to run, please go to https://portmaster.games/ for more info."
sleep 5
exit 1
fi
$ESUDO $controlfolder/harbourmaster --quiet --no-check runtime_check "${weston_runtime}.squashfs"
fi
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
fi
$ESUDO mount "$controlfolder/libs/${weston_runtime}.squashfs" "${weston_dir}"
# Mount Mesa runtime
mesa_dir=/tmp/mesa
$ESUDO mkdir -p "${mesa_dir}"
mesa_runtime="mesa_pkg_0.1"
if [ ! -f "$controlfolder/libs/${mesa_runtime}.squashfs" ]; then
if [ ! -f "$controlfolder/harbourmaster" ]; then
pm_message "This port requires the latest PortMaster to run, please go to https://portmaster.games/ for more info."
sleep 5
exit 1
fi
$ESUDO $controlfolder/harbourmaster --quiet --no-check runtime_check "${mesa_runtime}.squashfs"
fi
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${mesa_dir}"
fi
$ESUDO mount "$controlfolder/libs/${mesa_runtime}.squashfs" "${mesa_dir}"
# Mount Java runtime
export JAVA_HOME="/tmp/javaruntime/"
$ESUDO mkdir -p "${JAVA_HOME}"
if [ ! -f "$controlfolder/libs/${java_runtime}.squashfs" ]; then
if [ ! -f "$controlfolder/harbourmaster" ]; then
pm_message "This port requires the latest PortMaster to run, please go to https://portmaster.games/ for more info."
sleep 5
exit 1
fi
$ESUDO $controlfolder/harbourmaster --quiet --no-check runtime_check "${java_runtime}.squashfs"
fi
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${JAVA_HOME}"
fi
$ESUDO mount "$controlfolder/libs/${java_runtime}.squashfs" "${JAVA_HOME}"
export PATH="$JAVA_HOME/bin:$PATH"
cd $GAMEDIR
$GPTOKEYB "java" -c "$GAMEDIR/$gptk_filename" &
# Start Westonpack and Java
# Put CRUSTY_SHOW_CURSOR=1 after "env" if you need a mouse cursor
$ESUDO env $weston_dir/westonwrap.sh drm gl kiosk virgl \
PATH="$PATH" JAVA_HOME="$JAVA_HOME" XDG_DATA_HOME="$GAMEDIR" WAYLAND_DISPLAY= \
java -jar $GAMEDIR/$jar_filename
#Clean up after ourselves
$ESUDO $weston_dir/westonwrap.sh cleanup
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
$ESUDO umount "${mesa_dir}"
$ESUDO umount "${JAVA_HOME}"
fi
pm_finish
#!/bin/bash
# PortMaster preamble
XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share}
if [ -d "/opt/system/Tools/PortMaster/" ]; then
controlfolder="/opt/system/Tools/PortMaster"
elif [ -d "/opt/tools/PortMaster/" ]; then
controlfolder="/opt/tools/PortMaster"
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then
controlfolder="$XDG_DATA_HOME/PortMaster"
else
controlfolder="/roms/ports/PortMaster"
fi
source $controlfolder/control.txt
get_controls
# Adjust these to your paths and desired java version
GAMEDIR=/$directory/ports/your_port_folder
java_runtime="zulu17.54.21-ca-jre17.0.13-linux"
jar_filename="YourGame.jar"
gptk_filename="YourControls.gptk"
# Logging
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1
# Create directory for save files
CONFDIR="$GAMEDIR/conf/"
$ESUDO mkdir -p "${CONFDIR}"
# Mount Weston runtime
weston_dir=/tmp/weston
$ESUDO mkdir -p "${weston_dir}"
weston_runtime="weston_pkg_0.2"
if [ ! -f "$controlfolder/libs/${weston_runtime}.squashfs" ]; then
if [ ! -f "$controlfolder/harbourmaster" ]; then
pm_message "This port requires the latest PortMaster to run, please go to https://portmaster.games/ for more info."
sleep 5
exit 1
fi
$ESUDO $controlfolder/harbourmaster --quiet --no-check runtime_check "${weston_runtime}.squashfs"
fi
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
fi
$ESUDO mount "$controlfolder/libs/${weston_runtime}.squashfs" "${weston_dir}"
# Mount Java runtime
export JAVA_HOME="/tmp/javaruntime/"
$ESUDO mkdir -p "${JAVA_HOME}"
if [ ! -f "$controlfolder/libs/${java_runtime}.squashfs" ]; then
if [ ! -f "$controlfolder/harbourmaster" ]; then
pm_message "This port requires the latest PortMaster to run, please go to https://portmaster.games/ for more info."
sleep 5
exit 1
fi
$ESUDO $controlfolder/harbourmaster --quiet --no-check runtime_check "${java_runtime}.squashfs"
fi
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${JAVA_HOME}"
fi
$ESUDO mount "$controlfolder/libs/${java_runtime}.squashfs" "${JAVA_HOME}"
export PATH="$JAVA_HOME/bin:$PATH"
cd $GAMEDIR
$GPTOKEYB "java" -c "$GAMEDIR/$gptk_filename" &
# Start Westonpack and Java
# Put CRUSTY_SHOW_CURSOR=1 after "env" if you need a mouse cursor
$ESUDO env $weston_dir/westonwrap.sh headless noop kiosk crusty_glx_gl4es \
PATH="$PATH" JAVA_HOME="$JAVA_HOME" XDG_DATA_HOME="$GAMEDIR" WAYLAND_DISPLAY= \
java -jar $GAMEDIR/$jar_filename
#Clean up after ourselves
$ESUDO $weston_dir/westonwrap.sh cleanup
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
$ESUDO umount "${JAVA_HOME}"
fi
pm_finish
GL4ES:
#!/bin/bash
# PortMaster preamble
XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share}
if [ -d "/opt/system/Tools/PortMaster/" ]; then
controlfolder="/opt/system/Tools/PortMaster"
elif [ -d "/opt/tools/PortMaster/" ]; then
controlfolder="/opt/tools/PortMaster"
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then
controlfolder="$XDG_DATA_HOME/PortMaster"
else
controlfolder="/roms/ports/PortMaster"
fi
source $controlfolder/control.txt
get_controls
# Adjust these to your paths
GAMEDIR=/$directory/ports/your_port_folder
game_executable="your_game.aarch64"
gptk_filename="YourControls.gptk"
game_libs=$GAMEDIR/libs.${DEVICE_ARCH}/:$LD_LIBRARY_PATH
# Logging
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1
# Create directory for save files
CONFDIR="$GAMEDIR/conf/"
$ESUDO mkdir -p "${CONFDIR}"
# Mount Weston runtime
weston_dir=/tmp/weston
$ESUDO mkdir -p "${weston_dir}"
weston_runtime="weston_pkg_0.2"
if [ ! -f "$controlfolder/libs/${weston_runtime}.squashfs" ]; then
if [ ! -f "$controlfolder/harbourmaster" ]; then
pm_message "This port requires the latest PortMaster to run, please go to https://portmaster.games/ for more info."
sleep 5
exit 1
fi
$ESUDO $controlfolder/harbourmaster --quiet --no-check runtime_check "${weston_runtime}.squashfs"
fi
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
fi
$ESUDO mount "$controlfolder/libs/${weston_runtime}.squashfs" "${weston_dir}"
cd $GAMEDIR
$GPTOKEYB "$game_executable" -c "$GAMEDIR/$gptk_filename" &
# Start Westonpack
# Put CRUSTY_SHOW_CURSOR=1 after "env" if you need a mouse cursor
$ESUDO env WRAPPED_LIBRARY_PATH=$game_libs \
$weston_dir/westonwrap.sh headless noop kiosk crusty_glx_gl4es \
XDG_DATA_HOME=$CONFDIR $GAMEDIR/$game_executable
#Clean up after ourselves
$ESUDO $weston_dir/westonwrap.sh cleanup
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
fi
pm_finish
VirGL:
#!/bin/bash
# PortMaster preamble
XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share}
if [ -d "/opt/system/Tools/PortMaster/" ]; then
controlfolder="/opt/system/Tools/PortMaster"
elif [ -d "/opt/tools/PortMaster/" ]; then
controlfolder="/opt/tools/PortMaster"
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then
controlfolder="$XDG_DATA_HOME/PortMaster"
else
controlfolder="/roms/ports/PortMaster"
fi
source $controlfolder/control.txt
get_controls
# Adjust these to your paths
GAMEDIR=/$directory/ports/your_port_folder
game_executable="your_game.aarch64"
gptk_filename="YourControls.gptk"
game_libs=$GAMEDIR/libs.${DEVICE_ARCH}/:$LD_LIBRARY_PATH
# Logging
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1
# Create directory for save files
CONFDIR="$GAMEDIR/conf/"
$ESUDO mkdir -p "${CONFDIR}"
# Mount Weston runtime
weston_dir=/tmp/weston
$ESUDO mkdir -p "${weston_dir}"
weston_runtime="weston_pkg_0.2"
if [ ! -f "$controlfolder/libs/${weston_runtime}.squashfs" ]; then
if [ ! -f "$controlfolder/harbourmaster" ]; then
pm_message "This port requires the latest PortMaster to run, please go to https://portmaster.games/ for more info."
sleep 5
exit 1
fi
$ESUDO $controlfolder/harbourmaster --quiet --no-check runtime_check "${weston_runtime}.squashfs"
fi
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
fi
$ESUDO mount "$controlfolder/libs/${weston_runtime}.squashfs" "${weston_dir}"
# Mount Mesa runtime
mesa_dir=/tmp/mesa
mesa_runtime="mesa_pkg_0.1"
if [ ! -f "$controlfolder/libs/${mesa_runtime}.squashfs" ]; then
if [ ! -f "$controlfolder/harbourmaster" ]; then
pm_message "This port requires the latest PortMaster to run, please go to https://portmaster.games/ for more info."
sleep 5
exit 1
fi
$ESUDO $controlfolder/harbourmaster --quiet --no-check runtime_check "${mesa_runtime}.squashfs"
fi
$ESUDO mkdir -p "${mesa_dir}"
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${mesa_dir}"
fi
$ESUDO mount "$controlfolder/libs/${mesa_runtime}.squashfs" "${mesa_dir}"
cd $GAMEDIR
$GPTOKEYB "$game_executable" -c "$GAMEDIR/$gptk_filename" &
# Start Westonpack
# Put CRUSTY_SHOW_CURSOR=1 after "env" if you need a mouse cursor
$ESUDO env WRAPPED_LIBRARY_PATH=$game_libs \
$weston_dir/westonwrap.sh drm gl kiosk virgl \
XDG_DATA_HOME=$CONFDIR $GAMEDIR/$game_executable
#Clean up after ourselves
$ESUDO $weston_dir/westonwrap.sh cleanup
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
fi
pm_finish
#!/bin/bash
# PortMaster preamble
XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share}
if [ -d "/opt/system/Tools/PortMaster/" ]; then
controlfolder="/opt/system/Tools/PortMaster"
elif [ -d "/opt/tools/PortMaster/" ]; then
controlfolder="/opt/tools/PortMaster"
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then
controlfolder="$XDG_DATA_HOME/PortMaster"
else
controlfolder="/roms/ports/PortMaster"
fi
source $controlfolder/control.txt
[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt"
get_controls
# Adjust these to your paths
GAMEDIR=/$directory/ports/your_port_folder
game_executable="your_game.aarch64"
gptk_filename="YourControls.gptk"
game_libs=$GAMEDIR/libs.${DEVICE_ARCH}/:$LD_LIBRARY_PATH
# Logging
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1
# Create directory for save files
CONFDIR="$GAMEDIR/conf/"
$ESUDO mkdir -p "${CONFDIR}"
# Mount Weston runtime
weston_dir=/tmp/weston
$ESUDO mkdir -p "${weston_dir}"
weston_runtime="weston_pkg_0.2"
if [ ! -f "$controlfolder/libs/${weston_runtime}.squashfs" ]; then
if [ ! -f "$controlfolder/harbourmaster" ]; then
pm_message "This port requires the latest PortMaster to run, please go to https://portmaster.games/ for more info."
sleep 5
exit 1
fi
$ESUDO $controlfolder/harbourmaster --quiet --no-check runtime_check "${weston_runtime}.squashfs"
fi
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
fi
$ESUDO mount "$controlfolder/libs/${weston_runtime}.squashfs" "${weston_dir}"
cd $GAMEDIR
$GPTOKEYB "$game_executable" -c "$GAMEDIR/$gptk_filename" &
# Start Westonpack
# Put CRUSTY_SHOW_CURSOR=1 after "env" if you need a mouse cursor
$ESUDO env WRAPPED_LIBRARY_PATH=$game_libs \
$weston_dir/westonwrap.sh headless noop kiosk crusty_x11egl \
XDG_DATA_HOME=$CONFDIR $GAMEDIR/$game_executable
#Clean up after ourselves
$ESUDO $weston_dir/westonwrap.sh cleanup
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
fi
pm_finish
OpenGL 2:
#!/bin/bash
# PortMaster preamble
XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share}
if [ -d "/opt/system/Tools/PortMaster/" ]; then
controlfolder="/opt/system/Tools/PortMaster"
elif [ -d "/opt/tools/PortMaster/" ]; then
controlfolder="/opt/tools/PortMaster"
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then
controlfolder="$XDG_DATA_HOME/PortMaster"
else
controlfolder="/roms/ports/PortMaster"
fi
source $controlfolder/control.txt
[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt"
get_controls
# Adjust these to your paths
GAMEDIR=/$directory/ports/your_port_folder
game_executable="your_game.aarch64"
gptk_filename="YourControls.gptk"
game_libs=$GAMEDIR/libs.${DEVICE_ARCH}/:$LD_LIBRARY_PATH
x11sdl_path="$GAMEDIR/x11sdllib/"
# Logging
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1
# Create directory for save files
CONFDIR="$GAMEDIR/conf/"
$ESUDO mkdir -p "${CONFDIR}"
# Mount Weston runtime
weston_dir=/tmp/weston
$ESUDO mkdir -p "${weston_dir}"
weston_runtime="weston_pkg_0.2"
if [ ! -f "$controlfolder/libs/${weston_runtime}.squashfs" ]; then
if [ ! -f "$controlfolder/harbourmaster" ]; then
pm_message "This port requires the latest PortMaster to run, please go to https://portmaster.games/ for more info."
sleep 5
exit 1
fi
$ESUDO $controlfolder/harbourmaster --quiet --no-check runtime_check "${weston_runtime}.squashfs"
fi
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
fi
$ESUDO mount "$controlfolder/libs/${weston_runtime}.squashfs" "${weston_dir}"
cd $GAMEDIR
$GPTOKEYB "$game_executable" -c "$GAMEDIR/$gptk_filename" &
# Start Westonpack
# Put CRUSTY_SHOW_CURSOR=1 after "env" if you need a mouse cursor
$ESUDO env WRAPPED_LIBRARY_PATH_MALI="$x11sdl_path" WRAPPED_PRELOAD_MALI="$x11sdl_path/libSDL2-2.0.so.0" \
WRAPPED_LIBRARY_PATH=$game_libs \
$weston_dir/westonwrap.sh headless noop kiosk crusty_glx_gl4es \
WAYLAND_DISPLAY= XDG_DATA_HOME=$CONFDIR $GAMEDIR/$game_executable
#Clean up after ourselves
$ESUDO $weston_dir/westonwrap.sh cleanup
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
fi
pm_finish
OpenGL ES:
#!/bin/bash
# PortMaster preamble
XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share}
if [ -d "/opt/system/Tools/PortMaster/" ]; then
controlfolder="/opt/system/Tools/PortMaster"
elif [ -d "/opt/tools/PortMaster/" ]; then
controlfolder="/opt/tools/PortMaster"
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then
controlfolder="$XDG_DATA_HOME/PortMaster"
else
controlfolder="/roms/ports/PortMaster"
fi
source $controlfolder/control.txt
[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt"
get_controls
# Adjust these to your paths
GAMEDIR=/$directory/ports/your_port_folder
game_executable="your_game.aarch64"
gptk_filename="YourControls.gptk"
game_libs=$GAMEDIR/libs.${DEVICE_ARCH}/:$LD_LIBRARY_PATH
x11sdl_path="$GAMEDIR/x11sdllib/"
# Logging
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1
# Create directory for save files
CONFDIR="$GAMEDIR/conf/"
$ESUDO mkdir -p "${CONFDIR}"
# Mount Weston runtime
weston_dir=/tmp/weston
$ESUDO mkdir -p "${weston_dir}"
weston_runtime="weston_pkg_0.2"
if [ ! -f "$controlfolder/libs/${weston_runtime}.squashfs" ]; then
if [ ! -f "$controlfolder/harbourmaster" ]; then
pm_message "This port requires the latest PortMaster to run, please go to https://portmaster.games/ for more info."
sleep 5
exit 1
fi
$ESUDO $controlfolder/harbourmaster --quiet --no-check runtime_check "${weston_runtime}.squashfs"
fi
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
fi
$ESUDO mount "$controlfolder/libs/${weston_runtime}.squashfs" "${weston_dir}"
cd $GAMEDIR
$GPTOKEYB "$game_executable" -c "$GAMEDIR/$gptk_filename" &
# Start Westonpack
# Put CRUSTY_SHOW_CURSOR=1 after "env" if you need a mouse cursor
$ESUDO env WRAPPED_LIBRARY_PATH_MALI="$x11sdl_path" WRAPPED_PRELOAD_MALI="$x11sdl_path/libSDL2-2.0.so.0" \
SDL_VIDEO_X11_FORCE_EGL=1 WRAPPED_LIBRARY_PATH=$game_libs \
$weston_dir/westonwrap.sh headless noop kiosk crusty_x11egl \
WAYLAND_DISPLAY= XDG_DATA_HOME=$CONFDIR $GAMEDIR/$game_executable
#Clean up after ourselves
$ESUDO $weston_dir/westonwrap.sh cleanup
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
fi
pm_finish
OpenGL 2:
#!/bin/bash
# PortMaster preamble
XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share}
if [ -d "/opt/system/Tools/PortMaster/" ]; then
controlfolder="/opt/system/Tools/PortMaster"
elif [ -d "/opt/tools/PortMaster/" ]; then
controlfolder="/opt/tools/PortMaster"
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then
controlfolder="$XDG_DATA_HOME/PortMaster"
else
controlfolder="/roms/ports/PortMaster"
fi
source $controlfolder/control.txt
get_controls
# Adjust these to your paths
GAMEDIR=/$directory/ports/your_port_folder
game_executable="your_game.aarch64"
gptk_filename="YourControls.gptk"
game_libs=$GAMEDIR/libs.${DEVICE_ARCH}/:$LD_LIBRARY_PATH
# Logging
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1
# Create directory for save files
CONFDIR="$GAMEDIR/conf/"
$ESUDO mkdir -p "${CONFDIR}"
# Mount Weston runtime
weston_dir=/tmp/weston
$ESUDO mkdir -p "${weston_dir}"
weston_runtime="weston_pkg_0.2"
if [ ! -f "$controlfolder/libs/${weston_runtime}.squashfs" ]; then
if [ ! -f "$controlfolder/harbourmaster" ]; then
pm_message "This port requires the latest PortMaster to run, please go to https://portmaster.games/ for more info."
sleep 5
exit 1
fi
$ESUDO $controlfolder/harbourmaster --quiet --no-check runtime_check "${weston_runtime}.squashfs"
fi
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
fi
$ESUDO mount "$controlfolder/libs/${weston_runtime}.squashfs" "${weston_dir}"
cd $GAMEDIR
$GPTOKEYB "$game_executable" -c "$GAMEDIR/$gptk_filename" &
# Start Westonpack
# Put CRUSTY_SHOW_CURSOR=1 after "env" if you need a mouse cursor
$ESUDO env WRAPPED_LIBRARY_PATH=$game_libs \
$weston_dir/westonwrap.sh headless noop kiosk crusty_glx_gl4es \
XDG_DATA_HOME=$CONFDIR $GAMEDIR/$game_executable
#Clean up after ourselves
$ESUDO $weston_dir/westonwrap.sh cleanup
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
fi
pm_finish
OpenGL ES 1.1:
#!/bin/bash
# PortMaster preamble
XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share}
if [ -d "/opt/system/Tools/PortMaster/" ]; then
controlfolder="/opt/system/Tools/PortMaster"
elif [ -d "/opt/tools/PortMaster/" ]; then
controlfolder="/opt/tools/PortMaster"
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then
controlfolder="$XDG_DATA_HOME/PortMaster"
else
controlfolder="/roms/ports/PortMaster"
fi
source $controlfolder/control.txt
get_controls
# Adjust these to your paths
GAMEDIR=/$directory/ports/your_port_folder
game_executable="your_game.aarch64"
gptk_filename="YourControls.gptk"
game_libs=$GAMEDIR/libs.${DEVICE_ARCH}/:$LD_LIBRARY_PATH
# Logging
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1
# Create directory for save files
CONFDIR="$GAMEDIR/conf/"
$ESUDO mkdir -p "${CONFDIR}"
# Mount Weston runtime
weston_dir=/tmp/weston
$ESUDO mkdir -p "${weston_dir}"
weston_runtime="weston_pkg_0.2"
if [ ! -f "$controlfolder/libs/${weston_runtime}.squashfs" ]; then
if [ ! -f "$controlfolder/harbourmaster" ]; then
pm_message "This port requires the latest PortMaster to run, please go to https://portmaster.games/ for more info."
sleep 5
exit 1
fi
$ESUDO $controlfolder/harbourmaster --quiet --no-check runtime_check "${weston_runtime}.squashfs"
fi
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
fi
$ESUDO mount "$controlfolder/libs/${weston_runtime}.squashfs" "${weston_dir}"
cd $GAMEDIR
$GPTOKEYB "$game_executable" -c "$GAMEDIR/$gptk_filename" &
# Start Westonpack
# Put CRUSTY_SHOW_CURSOR=1 after "env" if you need a mouse cursor
$ESUDO env CRUSTY_GLES=11 WRAPPED_LIBRARY_PATH=$game_libs \
WRAPPED_LIBRARY_PATH_MALI=$weston_dir/lib_aarch64/graphics/mesa_x11_stub/ \
$weston_dir/westonwrap.sh headless noop kiosk crusty_x11egl \
XDG_DATA_HOME=$CONFDIR $GAMEDIR/$game_executable
#Clean up after ourselves
$ESUDO $weston_dir/westonwrap.sh cleanup
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
fi
pm_finish
OpenGL ES 3.1:
#!/bin/bash
# PortMaster preamble
XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share}
if [ -d "/opt/system/Tools/PortMaster/" ]; then
controlfolder="/opt/system/Tools/PortMaster"
elif [ -d "/opt/tools/PortMaster/" ]; then
controlfolder="/opt/tools/PortMaster"
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then
controlfolder="$XDG_DATA_HOME/PortMaster"
else
controlfolder="/roms/ports/PortMaster"
fi
source $controlfolder/control.txt
get_controls
# Adjust these to your paths
GAMEDIR=/$directory/ports/your_port_folder
game_executable="your_game.aarch64"
gptk_filename="YourControls.gptk"
game_libs=$GAMEDIR/libs.${DEVICE_ARCH}/:$LD_LIBRARY_PATH
# Logging
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1
# Create directory for save files
CONFDIR="$GAMEDIR/conf/"
$ESUDO mkdir -p "${CONFDIR}"
# Mount Weston runtime
weston_dir=/tmp/weston
$ESUDO mkdir -p "${weston_dir}"
weston_runtime="weston_pkg_0.2"
if [ ! -f "$controlfolder/libs/${weston_runtime}.squashfs" ]; then
if [ ! -f "$controlfolder/harbourmaster" ]; then
pm_message "This port requires the latest PortMaster to run, please go to https://portmaster.games/ for more info."
sleep 5
exit 1
fi
$ESUDO $controlfolder/harbourmaster --quiet --no-check runtime_check "${weston_runtime}.squashfs"
fi
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
fi
$ESUDO mount "$controlfolder/libs/${weston_runtime}.squashfs" "${weston_dir}"
cd $GAMEDIR
$GPTOKEYB "$game_executable" -c "$GAMEDIR/$gptk_filename" &
# Start Westonpack
# Put CRUSTY_SHOW_CURSOR=1 after "env" if you need a mouse cursor
$ESUDO env CRUSTY_GLES=31 WRAPPED_LIBRARY_PATH=$game_libs \
$weston_dir/westonwrap.sh headless noop kiosk crusty_x11egl \
XDG_DATA_HOME=$CONFDIR $GAMEDIR/$game_executable
#Clean up after ourselves
$ESUDO $weston_dir/westonwrap.sh cleanup
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
fi
pm_finish
#!/bin/bash
# PortMaster preamble
XDG_DATA_HOME=${XDG_DATA_HOME:-$HOME/.local/share}
if [ -d "/opt/system/Tools/PortMaster/" ]; then
controlfolder="/opt/system/Tools/PortMaster"
elif [ -d "/opt/tools/PortMaster/" ]; then
controlfolder="/opt/tools/PortMaster"
elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then
controlfolder="$XDG_DATA_HOME/PortMaster"
else
controlfolder="/roms/ports/PortMaster"
fi
source $controlfolder/control.txt
get_controls
# Adjust these to your paths
GAMEDIR=/$directory/ports/your_port_folder
game_executable="your_game.aarch64"
gptk_filename="YourControls.gptk"
game_libs=$GAMEDIR/libs.${DEVICE_ARCH}/:$LD_LIBRARY_PATH
# Logging
> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1
# Create directory for save files
CONFDIR="$GAMEDIR/conf/"
$ESUDO mkdir -p "${CONFDIR}"
# Mount Weston runtime
weston_dir=/tmp/weston
$ESUDO mkdir -p "${weston_dir}"
weston_runtime="weston_pkg_0.2"
if [ ! -f "$controlfolder/libs/${weston_runtime}.squashfs" ]; then
if [ ! -f "$controlfolder/harbourmaster" ]; then
pm_message "This port requires the latest PortMaster to run, please go to https://portmaster.games/ for more info."
sleep 5
exit 1
fi
$ESUDO $controlfolder/harbourmaster --quiet --no-check runtime_check "${weston_runtime}.squashfs"
fi
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
fi
$ESUDO mount "$controlfolder/libs/${weston_runtime}.squashfs" "${weston_dir}"
cd $GAMEDIR
$GPTOKEYB "$game_executable" -c "$GAMEDIR/$gptk_filename" &
# Start Westonpack
# Put CRUSTY_SHOW_CURSOR=1 after "env" if you need a mouse cursor
$ESUDO env WRAPPED_LIBRARY_PATH=$game_libs \
$weston_dir/westonwrap.sh drm gl kiosk system \
XDG_DATA_HOME=$CONFDIR $GAMEDIR/$game_executable
#Clean up after ourselves
$ESUDO $weston_dir/westonwrap.sh cleanup
if [[ "$PM_CAN_MOUNT" != "N" ]]; then
$ESUDO umount "${weston_dir}"
fi
pm_finish